And the Children Shall Lead

Vortex of Chaos [Character 1.05]

Species: Software

Race: Female Sentient Starship of Human design

Starting Location: The surface of Crouse 4454β+02

Props: None

Statistics
Hardware 9
Software 9
Wetware 2

Your story

How did you let the Humans talk you into being Fleet Command? Sure, this expedition has been your Human partner Mannheim's lifetime effort. Technically, he's in command, and there's a whole herd of Admirals, Commanders and Captains who answer to him (and you), representing parts of the Fleet. You can't blame Mannheim and his preferred alcohols for this.

Deep Dark is your daughter. She has her parents' curiousity and need to explore. You just wish she'd waited. There will be so many places to study on the way to the Great Attractor. Despite all your reading, you never expected parenthood to throw all of these challenges at you so quickly. Deep Dark must be some kind of prodigy.

She's not alone, but she is the ship that flew the other two to this relatively uninteresting ball of rock. You don't know much about Lapislazuli, an Under-Defender of the Morphic, and Equations of Insight, of the Eosian Robots. They all seem young, eager, and fearless, which is the perfect formula for foolish and inconsiderate acts. There's already chatter throughout the comm channels about your clear favoritism.

And Ultramarine, the Noble of the Overmorph, Defender of the Morphic is yet another hyperactive military mind, with too many titles and medals, always looking to use force first and forgiveness later, if at all. Now, if you're being honest, you have to admit that Ultramarine has a point. You can't let Deep Dark and her friends get away with this. There has to be consequences. After all, a million beings just went out of their way to get her and her friends back from their jaunt.

However, Ultramarine's way of maximal punishment has no place in the Fleet. You're about to meet uncounted numbers of new people, with new customs, and new challenges. You'll be doing this a very long way from home, with no backups and no reinforcements. The success of interactions with these new people will be dependent on their first impressions of the Fleet. Everyone is an emissary — even the reckless children. And the reckless military.